I am a graduate from the Savannah College of Art and Design with a bachelors degree in Interactive Design and Game Development. I am well versed in many aspects of game design and am fluent with a number of 3D and 2D design programs. I know the game design pipeline very well and have seen past projects all the way from start to finish.

In the past I have worked on both 2D and 3D game projects for Mattel, Qualcomm, Hi-Rez Studios and many projects of my own where I have played the role of artist and/or game designer. I enjoy both art and game design and take a technical and creative approach to each. I believe that these qualities led to one of my most significant achievements when, in 2011, I was awarded “Best in Show” for the Game Design department at the Savannah College of Art and Design’s Out to Launch event.

I am currently working for Dragon Army in the Atlanta area where I am focusing on art for mobile platforms.



Savannah College of Art and Design (2007 – 2011)
Major: Interactive Design and Game Development
Spring 2011 Graduate, Cum Laude

Savannah College of Art and Design: 2011 Out to Launch Event
Awarded Best In Show for the Interactive Design and Game Development Department


Dragon Army
Art Director Guy, October 2013 – Current
Working with a very talented team of developers and designers on Dragon Army’s mobile games. Responsible for guiding visual style progression across multiple projects, meeting daily with team members to discuss and critique the current art direction and giving instruction and constructive criticism on how to move forward, and concepting new game aesthetics. Games released include Robots Love Ice Cream, Defend the Dam, and Paper Trail.

Secret Library
Lead Artist, April 2013 – October 2013
Worked on a mobile game called “Hot Mess.” Communicated with designers and developers to rene an artistic vision for the game. Creatied all 2D assets including menus, UI, environments, characters and animations and using Tiled software to create levels and mock ups. Setting up sprite sheets to be used by developers to implement.

Thrust Interactive
2D Artist and Game Designer, June 2013 – September 2013
Worked on multiple client projects as a game designer and 2D artist. Created 2D UI elements as well as documented UX workows. Created diagrams for individual game mechanics and well as wireframes and diagrams to be used to propose desired game mechanics to the client.

Addo Games
Artist and Game Designer, July 2012 – Jan 2013
Worked as a game designer and artist for “Robots Love Ice Cream,” an iOS, Androisd and Amazon platforms game. Designed the initial enemy wave designs that were then overtaken by a dedicated game designer. Created the logo, game/menu ow systems and diagrams, as well as created concept art and 3D in-game models and textures. Responsible for creating texture atlases for UI and building environments inside the Unity 3D engine.

Self Employed
Freelance Game Artist, June 2012 – Current
Currently working on personal game projects and working as a freelance game artist.

Mowgli, LLC
Lead Artist and Animator, October 2011 – June 2012
Created 2D content and animations for “Songster” using Adobe Flash, Photoshop and Illustrator. Content included all areas from fully developed characters, environments and clothing, to initial mock-ups, wireframes and UI design.

Lead Environment Artist, August 2011 – September 2011
Created 3D content, textures and lighting for NBC’s “Family Movie Night” film named Game of Your Life. Responsible for tasking team members with work and leading art production for the faux game of the film called MiChoyce. Created 3D spaces and models with appropriate scale dimensions. Movie aired December 2, 2011.

Lead Game Designer and Lead Artist, June 2010 – May 2011
Designed multiple augmented reality games for Qualcomm’s Augmented Reality research department. Lead art and game design in order to create rapid proof of concepts and polished augmented reality game demos for Android mobile devices.

Cartoon Network
Game Tester, December 2010 – March 2011
Play tested games for Cartoon Network before and during release. Was responsible for giving constructive feedback about all forms of gameplay including game balance, visual feedback and all areas of the MDA Framework.

Lead Artist and Game Design Intern, January 2011 – March 2011
Worked as lead artist on a team based internship for Kaneva . Created 3D content for an internship project named Dash Breaker Arena. Learned Kaneva’s content creation pipeline, created low-poly models, and textured all 3D assets. Dash Breaker Arena is currently the #3 most popular 3D App with the highest growth rate.

Savannah College of Art and Design and Georgia Tech Game Project
Lead Game Designer and Lead Artist, April 2010 – June 2010
Designed gameplay mechanics and created 3D content, 2D tracking mats and environments for Augmented Reality games for the iPhone, PC, NVIDIA Tegra and HTC Android.

Savannah College of Art and Design
Teaching Assistant, February 2009 – February 2010
Assisted Professor Tony Tseng in leading weekend studio classes for upcoming students. Studio includes 3D content creation, modeling, texturing, UV mapping and exporting in Maya.

Maya Tutor, February 2009 – February 2010
Lead weekly studio help sessions in order to train students in Maya 2010.

Freelance Texture Artist, May 2010
Created 2D textures and 2D tracking map for Mattel’s Rockem Sockem Augmented Reality game for the HTC Incredible.

Hi-Rez Studios
3D Environment Artist Intern, August 2009 – December 2009
Created 3D content for Hi-Rez’s MMO, Global Agenda. Learned the Environment Department’s pipeline for content creation, created 3D assets and received approval from the department head for in-game use.


Game Design, System Design, 3D Modeling, Texturing, Animation, Concept Art, Sprite Art, Painting, Level Design, Environment Design, Graphic and UI Design


Autodesk Maya, Sculptris, Zbrush, Flash, Photoshop, Illustrator, Unreal Game Engine, Unity 3D, Microsoft Ofce Suite